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My ZZT Games
I have a long catalogue of ZZT games that I've made, dating back to 2003, but since most of them are objectively awful and cringey (quite a few date back to when I was 11-12 years old and the vast majority come from before I even turned 20) I am not going to include them here.
Iguanamus - An experimental game born from months of frustration over being unable to come up with a concept I could stick with. It starts off as a generic psychedelic Viovisian game... before you hit a fork that takes you to three side-stories, each of which attempt to take the Viovisian genre into its own brand new direction. Prior knowledge of
Buffy the Vampire Slayer is highly recommended...
- Progenitor - A psychedelic tribute to Tim Sweeney and the history of Epic MegaGames.
- School Hard - It's another day of high school... in a surreal dreamscape where anything can happen next.
- The Carnival of Nyarlathotep - A teenage couple on vacation wanders into an eccentric carnival that turns out to be an interdimensional trap by the Outer God Nyarlathotep himself, and his headquarters in this universe.
Won't work properly with source ports. As the text file says, make sure to save your game on the fork board to access all three games without annoyance.
Santa's Advocate - A lengthy psychedelic Christmasy game in the style of Viovis, where you aid Santa Claus in a battle against his would-be usurper: ...the Krampus! Featuring a very diverse art style inspired by both Viovis, and a number of other legendary ZZTers, Santa's Advocate is a comedic adventure through a surreal world where just about anything can happen. Highly recommended to anyone with a taste of psychedelic comedy or Christmas games in general. Released on 25 December 2021.
Here's a preview screenshot, and
here is a screenshot of the title screen.
It's also the origin of the o.o;;;;;;;;;;; emoticon, which somehow took off even among people who have never played it. ^-^;;;
Santa's Lil' Helper - A Christmasy game I made in back in early 2014, when I still went under the moniker "CatouttaHell". Like many of my other games, this one is done in the unique style of the legendary ZZTer Viovis and is very abstract and random. Be warned that this game utilises some weird, unique effects that allow objects to clip out of the game world and it WILL cause the game to either crash or lock up at the end screen. It also breaks the status bar thingy on the right of the screen, so you'll want to restart ZZT if you plan to play anything else after playing this.
Here's a screenshot of one of the boards from this game, which I used my Windows 98 PC to create for maximum nostalgia.
As of 23 December 2021, this link should finally be working (again?)!
Finding Frankbutt - An unfinished game that I was working on back in 2014-2015-ish. It was meant to be a grand Viovisian adventure in the spirit of PPDV2. It was inspired by an IRC spambot with the odd name "frankbutt," but I never got around to finishing it and at this point I'm no longer even sure where I was going with it. I'm probably never going to finish it, but I do like what I made so far, so I'm putting it up here as it is for the hell of it. There are a few weird parts (notably the player character's name being "fillthisinlater" and a few of the boards being completely empty or unfinished) that are artefacts of me dropping this mid-development.
I have three more ZZT games that I am very slowly pecking away at, that I am not sure I will ever actually get anywhere with, so I don't want to go into detail about any of them yet. Perhaps one day this page will be updated once more...
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