Burrowsville (Christmas Jazz Jackrabbit Fan-Shrine)
❆
❆
❆
❆
❆
❆
❆
❆
❆
❆
❆
❆
❆
❆
❆
❆
❆
❆
❆
❆
❆
❆
❆
❆

Burrowsville (Jazz Jackrabbit 2: Christmas Chronicles fan-shrine) header image.
Pine tree covered in snow. Snowperson wearing a top hat.. Pine tree covered in snow. Small green house with a Christmas wreath on the window. A shivering Jazz Jackrabbit.
Hey!! I'm Jazz! Welcome to B-Burrrrrrrowsville and M-Merry Christmas!!

D-Don't mind me! I'm just f-fine! Just kinda wishing someone on Carrotus would invent w-winter coats before they dispatch me here again!
Although I had originally intended this to be a shrine for just Jazz Jackrabbit 2: Christmas Chronicles, I wound up deciding to cover every single Christmas-themed Jazz Jackrabbit episode. The actual details of the various Christmas releases are head-bangingly convoluted and a tad obscure, so I've decided to jot down everything I know just for posterity:
  • Holiday Hare 1994 is a shareware, stand-alone four level (three regular levels, and one secret one) episode that takes place on the Christmas-themed planet Holidaius during various parts of the day. It utilises the original Jazz Jackrabbit engine. It was later added to the original Jazz Jackrabbit game in a subsequent release that also added three new bonus episodes. In that release, it was merely called "Holiday Hare".

  • Holiday Hare 1995 is a shareware, stand-alone five level episode (four regular levels and one secret one) that takes place on the candy-themed planet Candion and the lego/toy-themed planet Bloxonius. Much like its predecessor, it uses the original Jazz Jackrabbit engine, however, it was never included in a subsequent release of the original game and can only be played as the standalone episode. As a result, it is unfortunately rather obscure these days, although still available for download for free. GOG does offer it as part of their Jazz Jackrabbit collection, but it still comes as a separate .EXE file.

  • Holiday Hare 1998 is a stand-alone episode utilising the Jazz Jackrabbit 2 engine that features three levels on a Christmas-themed world. There are new variants of the regular Turtle and Lizard enemies that feature Santa hats, a beautiful new background song called 'White Hare' (same one that is playing on this page!), and a boss that was scrapped from the original Jazz Jackrabbit 2 game.

    Although the planet this episode takes place on is never named in any offical literature, it does feature a neighbourhood that contains two signs labeling it as "Burrowsville". Despite some superficial similiarities, Holidaius from Holiday Hare 1994 and the planet in this episode share almost no common species beyond the nigh-omnipresent turtles, and Holidaius is never shown to have any of the homes and other artificial structures that are so common in Holiday Hare 98's setting. Unlike the previous shareware episodes, this version was released retail, and only in North America.

  • Christmas Chronicles is a 1999 re-release of the aforementioned Holiday Hare 98 featuring much the exact same content, but with the addition of Lori Jackrabbit as a playable character, the inclusion of the Jazz Creation System (which allows for modding the game), and six fan-made levels that were created for an Easter-themed Jazz Jackrabbit 2 level creation competition. It also uses the updated Jazz Jackrabbit 2 engine (v1.24) that was used for its Secret Files release.

    Christmas Chronicles was meant to be sent as a gift to everyone who had purchased and registered a copy of the Secret Files, but this was later scrapped due to the publisher, Project2, going bankrupt. In contrast to the North America-only Holiday Hare 98, Christmas Chronicles was only given a retail release in Poland and eventually other European countries. All of the wording on the game box and the manual was written out in Dutch, English, French, German, Italian, and Spanish, so a Europe-wide release does seem to have been the original intention.

    Thankfully, as with Holiday Hare 1995, GOG later made Christmas Chronicles available for everyone together with the other versions of Jazz Jackrabbit 2.

    There was also supposed to be a Christmas level competition, the best entries of which would be made downloadable from the website of the publisher, Project 2, according to verbiage present on the box. Although the game does provide the player with a code to download these levels, "xmasbunny", at the end of the final level, the publisher's website, www.project2.com, went offline almost immediately after Christmas Chronicle's release, and it does not look like these levels were ever actually made available for download. On the bright side, Jazz Jackrabbit 2 Online still hosts decades worth of fan-made Jazz levels, including many Christmas-themed ones.

  • A flashing arrow pointing down.
A spinning Spaz Jackrabbit.A giant doll in the image of Spaz Jackrabbit..

Fun fact: Although he did not appear as an actual character until Jazz Jackrabbit 2 in 1998, Jazz's oddball brother, Spaz Jackrabbit, originally made a cameo appearance as a doll in the background a couple of times on Bloxonious in Holiday Hare 1995!

The character was originally named "Spaz Slackrabbit", and according to a 1997 interview with the game's animator, Nick Stadler, done by the defunct 90s Jazz website Jazz Jackrabbit 2 Warehouse, Spaz's design stemmed from a parody drawing of Jazz Jackrabbit made by Stadler as a way of taking out his frustrations on the poor bunny. His co-workers loved the drawing enough for Stadler to turn the idea into an actual character for the sequel (and to include it as a decoration in Holiday Hare 95, apparently!)

The full interview in question can still be found on the Wayback Machine's archive of Jazz 2 Warehouse or on the, thankfully still functional, 20+ year old Jazz Jackrabbit 2 Online website.


A flashing arrow pointing down.
Bilsy villainously twirling his fingers.
MWAHAHAHAHA! It is I, Bilsy, the final boss of Christmas Chronicles/Holiday Hare 98! Fear me and- Huh? What is a demon such as myself doing in a Christmas-themed episode of all places you ask? Well! I'll have you know I was originally supposed to be the other boss in the Hell levels, presumably before Devil Devan was created. They had to put me somewhere after that dang turtle displaced me! Hey, be happy my colour scheme is at least fitting...
RUFF RUFF! Thank you for stopping by Burrowsville! Have some candy canes for your troubles! Just mouse over the canes to take 'em!