________________________ /\ \ \_| | | JEZDOOM v1.5 | | | | ___________________|_ \_/____________________/ Welcome to a whole new Doom-experience. This external WAD-file comes complete with new levels, soundfx, music, demos, and even new graphics. JEZDOOM was created during a period of at least 3 months. So please give it a chance. HOW TO PLAY JEZDOOM: Well first of all you need the registered version of DOOM (V1.9 prefered). Place the files in your Doom directory and type: doom -file jezdoom.wad If you're having trouble getting JEZDOOM working... Too bad! CREDITS: First of all I would like to thank myself for doing such a brilliant job. Also credits to Zcumbag for helping with ideas and designing. Actually the levels EAZY and ZCGJEZ were sort of cooperative work. Also credits to Enigma-13 as it seems I ripped most of the cool music from their DOOM GOLD II. Bet they're pretty angry though. Thanks to Zcumbag & Crovecz for Beta-testing. Also hi to: Zac, Danone, Mindshaker, pH-værdi, Amdi, TFC, Zodiac and Zoolook. NOTES TO GAME: Making JEZDOOM I've concentrated on making the levels look nice. A lot of time was spent aligning textures and thinking up atmospheric rooms. Some of the levels, especially the first few, are rather small. But I'm sure you can spot how levels gradually improve the further you get. Occasionally stop and have a look. Imagine the time put into the room you're observing. That's all I ask. Every level has been optimized using BSP making them smaller and faster by removing unused vertices. JEZDOOM comes absolutely free of charge. Spreading it around is completely legal. I hate the increasing amount of greed following in the heels of the shareware concept. I'm talking about crippled versions, pester-screens, and the fact that in almost any program today, you can read some guy's message asking for MONEY MONEY MONEY. Sad. Most of the levels are well-designed and quite playable. Some however are pretty tough. The best advice is to save your game often. If however you think you have tried every possible way to complete a level and you're getting nowhere, I guess you can use these very well-known cheat codes: IDDQD - Degreelessnessmode on/off. IDFA - Ammo (no keys) added. IDKFA - Very happy ammo mode on/off. IDCLEVxy - Warp to episode x(1-3) level y(1-9). IDSPISPOPD - Clipping mode on/off. IDBEHOLD - Applications cheat menu. IDDT x 2 - Allmap/Show objects on map. IDCHOPPERS - Gives you the chainsaw. IDMYPOS - Displays your coordinates (Oh! that's a great help huh?!). Try not to use these destructive codes unless really necessary. It spoils all the fun. - Well almost! Revison from v1.41 to v1.5 omits the incompatible demos (+ a few bug fixes). MODEM PLAY: JEZDOOM comes complete with support for both cooporative and deathmatch play. I can recommend killing each other on levels E3M2 and E3M4. SKILL LEVELS: Also supported are the different skill-levels. I suggest you play on the ULTRAVIOLENCE or HURT ME PLENTY skills. That way you won't miss out on anything crucial. If you're a complete wuss and choose one of the first two skill-levels, you will get an easier game but you won't see the game as it was ment to be. LEVEL DESCRIPTIONS: E1M1 - JEZ: The first level in this game. Very simple but quite hard. Few people get past this one with full health. Map forms my stunning name! E1M2 - PAC: Originally made to fit into FUNDOOM; another Doom-project I was working on. FUNDOOM included two new monsters (Pacman and Barney) but I just couldn't figure out how to fit them into the external PWAD-format. Anyway, this level introduced the Pacman-monster but I decided to use it in JEZDOOM as well. Try playing on the map with the IDDT x 2 active. Total Pacman simulator! E1M3 - BARNEY: Guess what. This level was also meant for the FUNDOOM project. It would introduce the guest star Barney. Now it simply introduces trouble, as you find 21 hungry demons whoom you have to pass. The secret is to choose the chaingun, rush to the corner with the blue armour and... well... KILL! E1M4 - SKY: This was inspired by the "walk-in-the-sky"-effect used in DOOM II. The idea about having to punch your way out of the barrels, was my own though. I got the idea foolin' around on the BARRELS O'FUN level also in DOOM II. E1M5 - COMPBLUE: Well okay. This isn't really my own level now is it? Actually I had my doubts whether I should include it in JEZDOOM or not. Inspite not being my creation, it is still one of the levels which took up most time. The reason? - Because it was one of my first projects using the DEU. And as a result of that, I hadn't figured out that you can actually select more than one linedef at a time. Great huh? E1M6 - ZEJ: Hooray. My first longer level including puzzles and keys. Not that much to say about it. Notice the "skull-room". Secret put in later. E1M7 - CIRCLE: My second longer level. This time even including a secret (WOW!). Playing for real you'll find that this level is pretty hard. It also includes the big bad spider-boss. E1M8 - EAZY: Well this level is a sort of cooporation between me and my littlebrother Zcumbag. It was originally designed a long time ago to be one hell of a tough motha'fucka' (YO!). Notice the morbid humour when you finally discover the secret in the starting room, only to find a stimpack (he he). Also notice that you can't hide behind the pillar (he he). (ho ho). E1M9 - ZCGJEZ1: The SECRET level. And the real secret is that you can only get to it by using the IDCLEV cheat-code. Nothing special. Also a cooporation. E2M1 - MOOD: It had to come didn't it? Another Map-name-spelling-level (MNSL!?). Well okay this time there's a bit of a puzzle in it too. Damn hard though! E2M2 - NUCAGE: The name of this level is a sort of mixture between NUKAGE (green acid) and CAGE. You'll find out why. The reason for some doors making "holes" in the map, is to prevent first look from revealing too much (get it?). I had a lot of trouble finding a proper cealing-texture for the "cage-room". Hope I made the right choice. E2M3 - CHESS: This level was originally put in as E2M1. Seems I changed that doesn't it? Notice the inavitable texturebug when coming straight out of the first tunnel. The monsters cannot move out of their respective places because they would immediately run around ruining the idea of an evil force playing a nice game of chess. E2M4 - SEWER: Nice level this one. I've wanted to make some sort a labyrint for some time now, and here it is. I myself even have trouble finding my way 'round those sewers. This level must be great for a Deathmatch onslaught. E2M5 - TRAP: A small, not too impressive, level including a stupid death-trap! This level also includes my first lift. E2M6 - TEMPLE: I got this idea of an ever expanding room. And so I made it. Unfortunately the many doors combined with the large room and many monsters, make this level a bit sluggish at the end. A bit too hard maybe? E2M7 - THEMALL: I got the idea to this level when working minimum wages in TOYS R US. The level almost forms it's own little world with three buildings including a supermarket. All textures are kept in stylish, clinical grey. I had a LOT of trouble getting the switch (that opens to the exit) to work properly. Did you find the secret? E2M8 - SWITCH: The level that concludes episode 2. I hope it's difficult enough (at least the first time). The idea of having to search several switches for the exit is quite nice I think. If you cheat on the map you might notice the strange unused room above the rest of the map. This is infact a door which closes (!) every time a wrong switch is pressed. I had to make it this way since every switch must actually do something. You can also complete this level by killing all the monsters, but that's kind of hard. E2M9 - ZCGJEZ2: Well this is the second unused secret level and it's pretty much just like the first one. It is quite impossible to kill all monsters before exit! E3M1 - LAST: The last of the MNSL-levels (!). Lots of goodies, so don't leave if you find the exit without visiting all the rooms. Annoying level this one isn't it? E3M2 - WOODY: The reason for the name is the exit, which I made first! I think this level has got some quite atmospheric rooms. Pretty ordinary level though. Many secrets. E3M3 - TOWER: Inspired by the dark tower Barad-d–r in Tolkien's mythology. I had a lot of trouble with this one. The tower was ment to be round but it seems that was too big a task for Doom to handle so it started messing up the level. Damn. In this level you'll have to go one on one with a spider-boss at close range. E3M4 - ICK: This level was finished after a small pause with JEZDOOM. The thing was I got hold of a LOT of other peoples' PWADs. The amount of DOOM-related software floating around is tremendous. I was amazed. Some of the levels I got were extremely good. This was also somewhat off-putting. I now realize JEZDOOM will never have the impact I once hoped. Anyway I decided to finish it anyway. It may not be as impressive as some of the things available now, but I still think it's kind of cute. I guess it will simply drown in the sea of wads though. Sad stuff... And oh!... This level is pretty straight- forward. I really need some original ideas. E3M5 - COPPOLA: This is a hard one. It includes some nasty tricks and traps so save often. I'm still lost for original ideas so this level is also quite ordinary. Check out the "hidden" room (red key). Nice touch. E3M6 - TORTURE: Made on Zcumbag's computer while having the flu. Lots of monsters and some nice torture-chambers. Title could refer to music though! E3M7 - SHAWN: The level I made as the last one. At this point I was getting kind of fed up with DEU and DOOM and BSP and TEXTURES etc... Level is somewhat futuristic in design. It is called SHAWN because of Shawn Connery! E3M8 - FINAL: This is the end. The level that concludes JEZDOOM. It's tough - if you don't know the easy way. E3M9 - ZCGJEZ3: Bla bla bla bla. This is the third level in the secret ZCGJEZ-series. OFFICIAL WAD AUTHORING TEMPLATE V1.4: ================================================================ Title : JEZDOOM Filename : jezdoom.wad Author : JEZ Email Address : jez@post9.tele.dk Misc. Author Info : Danish student Description : Almost a totally new Doom-game Additional Credits to : Enigma-13 and Zcumbag ================================================================ * Play Information * Episode and Level # : All Single Player : Yep Cooperative 2-4 Player : Yep Deathmatch 2-4 Player : Yep Difficulty Settings : Yep New Sounds : Yep New Graphics : Yep New Music : Yep Demos Replaced : Nope * Construction * Base : New levels from scratch (exept E1M5 based on E1M1). Editors used : DEU v5.21b, BSP, DMAPEDIT, DMAUD and DMGRAPH. Known Bugs : Small glitch on E2M3. Build time : Forever. * Copyright/Permissions * Authors may actually not use JEZDOOM as a base to build additional levels. And why would they? You MAY distribute JEZDOOM, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get the newest version of JEZDOOM * http://home9.inet.tele.dk/jez Enjoy this new experience of DOOM. 1.10.95.JEZ